Aim at a target to lock on to their torso, quickly move the right analog stick up, and pull the trigger as soon as you are aligned with their head. The good news is if you kill the guy further back first, it will take the final target a good while to flee and he will run right in the open down the street. Enemies will appear as red dots on your radar, and you can take out your pistol and kill each one as they appear. Red Dead Redemption 2 Online is nearly here, so before its release we've broken down the missions you will face. Once the hour has passed, you can find John at Bacchus Station. Next Last. Sadie needs Arthur's help clearing out the last of the O'Driscolls. There will be at least one more near the marker at the very top and one more at the marker on the very bottom. This part you need to be nearly perfect at, so keep an eye on your mini-map to see where enemies are positioned. If you find yourself missing, you can go for a couple of quick torso shots, but this will take slightly longer and you need every second you can get. Just keep mashing the attack button after that and you'll kill him fairly easily in the ensuing fight. Once you get back, you just need to ride your horse back to camp. When prompted, jump off the train before it goes careening off the tracks. Just follow the button prompts on screen. The time limit is pretty generous overall, as is the 80% accuracy requirement during the fight through the train. Go into Dead Eye and you can kill them both without any fight. Keep following Dutch and he'll eventually make his way to the big administrative building for the Annesburg Mine. Beau will be waiting for her there, but you'll need to get her there first. Run all the way to the back of the trail to find a Dead End. Agree to help, and instead the mission will be available as soon as you finish Honor, Amongst Thieves. Now, make your way to the back of the boat. Stay on your horse for this next part, and ride directly east into the woods (image below, left). The rest of the sequence is fairly scripted, so you don’t really need to worry about dying after this. He'll repeat this another time during your ride, so just do the same thing and wait for him to return to his horse. The other specific requirement is getting five headshots while on the balloon. Follow Sadie into Van Horn. Because a whole life of murder can be offset by some friendly waving. He'll tackle you, so mash the indicated button prompt to break free. He hands John his stuff and decides to stand his ground as long as he can. Keep your head down and plan out your shots and you should be fine. 5. Keep an eye on your mini-map to see where they're coming from, as they will ride alongside you and make life very difficult if you do not kill them quickly. 3. Once you get to the train station, Arthur will immediately climb down and escort Monroe to the train. All Missions In Chapter 2 Red Dead Redemption 2 1. Saving her falls to Arthur and Sadie. Climb down from your horse when you get to the wagon, and then climb up the back of it to get the dynamite from the crate. This part is fairly easy, so you may not have to use Dead Eye unless you are having issues aiming. Run over to the group of prisoners. As soon as you get close to the objective marker, Arthur will start coughing heavily and pass out. Run to the door of the front car and equip the dynamite. Walkthrough. While infiltrating Fort Wallace, headshot every soldier blocking your way to Eagle Flies. Grab some dynamite from the box and then run over to one of the three marked areas on your map. Keep picking off enemies from here, and do not move just yet. Discussion. Repeat this process until Dutch tells you to fall back. Walk with him until he directs you to Rains Fall's tent, and go to the objective marker to go inside. Arthur doesn't really want to help, but he won't have any choice because men show up in the middle of the conversation and start shooting. After completing the first part of this mission, you must wait four in game hours and then a new mission marker will appear in Annesburg. Pull up alongside on the right and as soon as the button prompt appear to jump over, do so. Press the indicated button to hold up your arms, and then while Dutch stalls for time walk slowly backwards. Quest giver: Sadie Adler; GOLD MEDAL REQUIREMENT. You can't really miss any of these, but just by playing you should have already found all the plants and animals you need. After the cutscene finishes, run right across the bridge and then duck behind the crates at the end on the right side. Kill the men here and then run with Charles and Monroe into the forest. Red Dead Redemption 2 Mods. Arthur Morgan and Bill Williamson in a shootout Listed below are the storyline missions in Red Dead Redemption 2. This shouldn't be too bad, particularly if you have some Dead Eye left over. The general path you should be taking is shown below. Time to go talk to Dutch. Always keep your scope close to her, and when she stops locate anyone nearby that is shooting at her. Quickly use your Dead Eye and score some easy headshot to clear them out. These shots are all guaranteed to hit basically. You don't need to kill the guys down here though, so just run past them all and get to the next building. He'll take you inside the main building here, so follow him. Great. © 2021 GAMESPOT, A RED VENTURES COMPANY. You want to plant the closest dynamite first and the furthest last, as the time will stop when you plant the last dynamite so we wan't to eliminate the run back from the furthest spot from the timer. Kill the six guards in the camp, and then grab the sacred items. Once these three are dead, Dutch will urge you onward so get off the docks and turn right. Most of the enemies will stand out in the open or slowly move towards you, making them very easy targets. Do not use Dead Eye here. Again, you want very short bursts of Dead Eye so you essentially are in a spot where you think you'll get a headshot anyway, then enter Dead Eye to make sure you are centered on the head, and then pull the trigger once you're sure. Start looting corpses until you trigger a quick scene. For this mission, you must first complete Goodbye, Dear Friend and then have only one other mission available to you. Weathers will call out his extremely pregnant wife, and Arthur will suddenly have some doubts. You will need to be good with the trick I've been suggesting in most of these missions now if that is the case, but if you are you should be able to hit your target number easy. Arthur promises to attempt to stop this by going down and retrieving the pipe for him. John will have you stop and take cover once, but the enemies shooting you are far away. You can pick up a bolt action rifle from some of the dead enemies here (and you can also get one from the back of your horse coming up) but it is up to you if you want to switch out or not. If you are halfway decent with the sniper rifle, the most difficult part of this mission will be keeping your accuracy above 70% which is very generous. You can jump down and get into cover, or you can pick them off from the top of the train. This is another good time to use Dead Eye because you will be outnumbered and a lot of the soldiers will be running right at you. Each subsequent try you will have a better understanding of where you need to go and what you need to do. 1 minute 30 seconds is more than enough time to get back, so just move as fast as you can and you should make the deadline. Follow Rains Fall just a bit further to reach the meeting. Ride your horse to clear out the guys in the back, then ride back and do the rest of the mission behind cover. In fact, you aren't in control of anything until you start escaping after the talks go sour. He is strongly reconsidering everything he thinks he knows about Dutch, and Arthur gives him a little push in the right direction. Arthur will part ways with Sadie and Abagail now so he can go have a nice friendly chat. Once you're alongside the train, press the indicated button prompt to jump over to it. You'll need to kill the guys on horseback, and just by aiming at them you can lock on to their torso for some fairly easy shots. This part is scripted so you can't save time here, but make sure you hurry to the armored car at the very end to plant the dynamite as you still need to hit the overall time limit. With John assumed dead, and Abagail captured by Pinkertons, Dutch cuts them loose, and rides for Beaver Hollow. At camp, you can equip your bolt action rifle for its high accuracy and kill a couple of enemies while waiting for John to move into the cave. Run over to your horse, and Monroe will join you on the back. The negotiations will be short. Get cover behind the fallen log and use the same sort of strategy here. Move to the railing when this happens and follow the button prompt to get over to Dutch's horse. What is this mod use for. That's because no matter how long I stayed, I was never really able to clear out enough guards and they would always kill me when I made a run for the boat myself. Gallop as fast as you can in the water to the shore by following the rest of the gang in front of you. No fibs. Keep an eye on the mini-map to see where they may be coming from and keep using Dead Eye to get as many headshots here as you can until you run out. Fight through the train with at least 80% accuracy. Never row at all to ensure you are going as slow as possible. 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